Virtual reality (VR) is a computer graphics technology which can be used to developrnapplications to support teaching human anatomy. Using VR, virtual 3D models of various partsrnof the human body can be developed and interacted with. The present thesis work addresses thernproblem that medical students often encounter in their practice in wet specimens with thernabsence of cadavers, using kidney as an example. The main objective of the thesis is tornreconstruct highly detailed 3D virtual model of the kidney based on small interval cross-rnsectional images (CT-DICOM dataset), suitable for undergraduate students teaching virtualrndissection through animation using kidney as an example, to supplement the wet specimenrndissection procedure.. A 3D slicer software is used to develop 3D model of the kidney from thernimported CT-DICOM data. Output of the 3D slicer is high poly object which is exported in anrnSTL file format to the Transmutr software for simplifying the number of faces of the model byrnpreserving the overall shapes of the original object which is used by Google sketch up & SimLabrnComposer software. Google Sketch Up is used for dissecting the kidney while SimLabrnComposer is used for rendering the 3D image and finally used for interactive VR viewingrnpurpose. The final results of the developed 3D model of the kidney are used for interactivernvirtual reality viewing using desktop computer and virtually dissecting the kidney using Googlernsketch Up for visualization of the internal structure of the developed model. The developed 3Drnmodel allows students to perform detaching and interactively viewing a dissected kidneyrnsequentially without the need of a supervisor. It can be also used inside the dissecting room tornpractice virtual kidney dissection by other medical practitioners.